Rigging, Weight Painting and Test Animating a quadrapedal Creature, it consists of 2 seperate armatures, the root armature which is the deformation rig, the optimised rig that will be taken ingame, and the control rig, the rig that has all the fancy features such as IKs, FK's, Poles, ect. (I did not create the mesh) As well as a test Animation to prove the rig Functions - Mesh is not mine; however rig and animations are mine
This is for submission since I am only allowed to submit one link, once marks are recieved I will be removing this as each individual task has it's own slot in the portfolio lineup.
Task 3. A first and 3rd person rocket reload (Utilizes the base Squad Rig I did not create the mesh or rig)
Task 5. Alien "Reload" - Mesh and rig are not mine, Animations are mine
Task 6. Marauder Walk Animation (Mesh and Rig I created From Scratch previously )
Task 2 Rig Showcase
Task 2 - Proof Animation - Injured Running with one leg missing. - Precursor to a dismemberment system in the unreal engine